X-Plane 9 日志文件说明
X-Plane 9 在每次启动的时候都会记录一个log.txt文件,这个文件位于X-plane 9的主程序目录下,在log文件中记录了程序运行时对图形卡硬件的侦测,安装环境和软件版本等信息。如果需要获得支持的话,或者提交bug,那么就需要提供这份记录文件。
下文中的中文内容是增加的说明文字,如果你在运行的时候没有出现任何错误,在日志后面的错误记录部分就没有。
现引用我自己的笔记本上的log.txt文件如下:
log.txt for X-Plane 9.01r1 X-Plane 90101 compiled on Apr 23 2008 22:04:09
这一行记录了主程序运行的版本:主版本号为9,小版本为0.01的第一次发布,程序是在2008年4月23日22:04分编译的。
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
Windows 5.1 (build 2600/2) Service Pack 3 此处说明windows系统的版本
CPU type: 586,cpu类型为586,仅表示是586族的处理器类型
Physical Memory: 1072017408,内存为1GB
CPU 0: Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz Speed (mhz): 1662
CPU 0: Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz Speed (mhz): 1661
以上为处理器信息。
X-System folder:'E:\X-Plane 9.00 Beta-11/', case sensitive=0
以上为X-Plane安装的文件夹位置,忽略大小写。
OpenGL Vendor : ATI Technologies Inc.图形卡芯片厂商
OpenGL Render : ATI Mobility Radeon X1300 x86/SSE2 OpenGL渲染器平台
OpenGL Version : 2.0.6068 WinXP Release (200) ,OpenGL的版本
以下为OpenGL的扩展
OpenGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
tex_clamp_avail : 1
add_env_avail : 1
combine_avail : 1
dis_fog_avail : 0
tex_comp_avail : 1
vbo_avail : 1
pbo_avail : 0
vprog_avail : 1 (256)
fprog_avail : 1 (1024/512/512/512)
automini_avail : 1
aniso_avail : 1
fsaa_avail : 1
sprites_avail : 1
depth_tex_avail : 1
occlude_avail : 1
shad_objs_avail : 1
vshader_avail : 1 (32/4096/44/16/0/4096)
fshader_avail : 1 (4096)
gshader_avail : 0
glsl_avail : 1 (1.10)
framebuf_avail : 1
sblend_avail : 0
threaded_avail : 1
first-gen shaders: 0
max tex units : 8 (16/8)
max iso filtering: 16.000000
max texture size : 4096
max point size : 64.000000
CPU count : 2 ,CPU数量为2个。
Fetching plugins for E:\X-Plane 9.00 Beta-11\Resources\plugins
这里会列出系统安装的插件。
Loaded: E:\X-Plane 9.00 Beta-11\Resources\plugins\PluginAdmin\win.xpl.
以下显示载入了哪些风景文件
I found the following scenery packages (prioritized in this order):
0 Custom Scenery/KSBD Demo Area/
1 Custom Scenery/LOWI Demo Area/
2 Custom Scenery/LOWI Demo overlay/
3 Custom Scenery/LOWI Demo terrain/
4 Custom Scenery/Mars Demo Area/
5 Resources/default scenery/700 roads/
6 Resources/default scenery/900 beaches/
7 Resources/default scenery/900 europe objects/
8 Resources/default scenery/900 forests/
9 Resources/default scenery/900 red terrain/
10 Resources/default scenery/900 roads/
11 Resources/default scenery/900 us objects/
12 Resources/default scenery/900 world object placeholders/
13 Resources/default scenery/900 world terrain/
14 Resources/default scenery/default apt dat/
15 Resources/default scenery/sim objects/
Starting scenery shift at 0
DSF rotate time: 6 for 0 DSFs.
Preload time: 4504593.
Syntax error - unknown glyph (
Syntax error - unknown glyph ^
Syntax error - unknown glyph r
Syntax error - unknown glyph }
(in sign '{@Y}{^l}08|26(^r}')
Preload time: 15724760.
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
以下为准备导出飞行模型数据的信息和出错的信息
I will dump all the data for the next cycle of X-Plane to the file 'Cycle Dump.txt'.
This will include all the angles of attack, forces, velocities, etc. for this instant in time.
Quit X-Plane and open the file 'Cycle Dump.txt' with a word processor to read the resultant file.
Be sure to turn off text-wrapping in your word processor or allow very wide text area for the file to look right.
(cmnd.cpp line 757)
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
The aircraft must now be in trimmed, level flight. It must be in trimmed, level, un-accelerated flight BEFORE you select this menu-option.
The controls should be centered, with the exception of any trim needed to hold level, un-accelerated flight. The autopilot MAY be on, since it will not have time to affect the test results.
I shall now instantly displace the nose exactly 1 degree, and look at the instantaneous acceleration back to trim of the craft, before the autopilot can respond.
By looking at that acceleration, I will know the stability derivative. I will output my findings to the end of the text file 'Cycle Dump.txt' for you to see.
(cmnd.cpp line 765)
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
The aircraft must now be in trimmed, level flight. It must be in trimmed, level, un-accelerated flight BEFORE you select this menu-option.
The controls should be centered, with the exception of any trim needed to hold level, un-accelerated flight. The autopilot MAY be on, since it will not have time to affect the test results.
I shall now instantly displace the nose exactly 1 degree, and look at the instantaneous acceleration back to trim of the craft, before the autopilot can respond.
By looking at that acceleration, I will know the stability derivative. I will output my findings to the end of the text file 'Cycle Dump.txt' for you to see.
(cmnd.cpp line 765)
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
The aircraft must now be in trimmed, level flight. It must be in trimmed, level, un-accelerated flight BEFORE you select this menu-option.
The controls should be centered, with the exception of any trim needed to hold level, un-accelerated flight. The autopilot MAY be on, since it will not have time to affect the test results.
I shall now instantly displace the nose exactly 1 degree, and look at the instantaneous acceleration back to trim of the craft, before the autopilot can respond.
By looking at that acceleration, I will know the stability derivative. I will output my findings to the end of the text file 'Cycle Dump.txt' for you to see.
(cmnd.cpp line 765)
Starting scenery shift at 1364
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
ERROR: reloading existing scenery took more than 10 seconds.
(REN_region.cpp line 390)

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